Tiger Knight
Developers Diary (Sept 2th): Parrying Weapon Optimization and Site Mode
2016-09-02 17:12:02
In stress testing version, the advantage of parrying weapons was so obviously that almost every player chose to use it. We also noticed these feedbacks. Therefore, we’ve weaken the damage of parrying weapons.
In yesterday’s update, the stagger effect was significantly weakened and players will have enough time to parry or hold shield. So the advantage of parrying weapon won’t be significant in one-on-one. In addition, we deleted a parrying weapon which has a length of 2.38.
In yesterday’s update, the stagger effect was significantly weakened and players will have enough time to parry or hold shield. So the advantage of parrying weapon won’t be significant in one-on-one. In addition, we deleted a parrying weapon which has a length of 2.38.